Yes, And!
An improv game.
Improv’s core rule as a timed competition: accept your partner’s offer, then add something. Pairs keep a conversation going in the target language until someone blocks, stalls, or switches back to English. Longest run wins.
- Grouping
- 2–4 teams, 8–40 students
- Swap your own content in at
- Scenario prompt list in the script; see the rules for violations and timing.
- Carries one lesson’s questions