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Yes, And!

An improv game.

Improv’s core rule as a timed competition: accept your partner’s offer, then add something. Pairs keep a conversation going in the target language until someone blocks, stalls, or switches back to English. Longest run wins.

Grouping
2–4 teams, 8–40 students
Swap your own content in at
Scenario prompt list in the script; see the rules for violations and timing.
  • Carries one lesson’s questions